The Frosthammer
Brokkir
The frozen forge calls, and I shall answer.
- 28,761
- HP
- 3,024
- ATK
- 4,050
- DEF
- 904
- M. RES
- 19
- Cost
- 3
- Block
6★ · Advancement 6 · Lvl. 60/60
Skills
4Frost Armor
Manual- Max Rage
- 900
- Initial Rage
- 400
Gains and a shield equal to 120% of Max HP during the effect of . The effect will disappear with the shield.
- Lvl. 2
- Shield Strength +10%
- Lvl. 3
- Shield Strength +10%
- Lvl. 4
- Shield Strength +20%
- Lvl. 5
- Skill Cost -100, Initial Rage +400
Talent
Grants and to adjacent allies. When possessing , grants and instead.
Gear
- 2 Set: HP +30%, DEF +15%
- 2 Set: HP +25%, DEF +10%
- 2 Set: HP +30%. Each time the hero uses a Basic ATK to deal DMG to an enemy, deals extra True DMG 1 time equal to 4% of the hero's Max HP.
- 3 Set: DMG Reduction +15%. For each enemy blocked, increases DEF by 5%, stacking up to 4 times.
- 3 Set: When deployed, HP +20%. When attacked, restores 5% of Max HP. Trigger Interval: 5 sec.
- 3 Set: DMG Taken -15%
Роль: Защита
Artifacts
When deployed, increases Block by 1. When inflicted with Freeze, the hero restores 20% HP and increases DEF by 20%.
When deployed, increases Block by 1. For every unit blocked by the hero, increases P. DMG Reduction and M. DMG Reduction by 9%, up to 4 stacks.
Max HP +20%
Awakening
His hammer rings true from a frozen forge.
EnhancesFrost ArmorIceclad sparks dance with each strike.
To wield his creation is to emerge victorious.
The tundra knows no greater smith.
From the frost, his ultimate weapon has been delivered.
EnhancesIcebergSkins
0Aspects
0Brothers in the Snow
"There is no dwarf alive that can craft a finer blade. But don't ever pat his head. He's… touchy." - King Harz On one of King Harz's rare ventures south, he passed through the Dwarven Mountains seeking a replacement for his broken blade -- one that could withstand the harsh wear and tear of the northern tundra. He'd heard rumors of a dwarven blacksmith possessing great talent, but who was considered somewhat of a pariah due to his affinity for enchanting -- a practice shunned by most dwarves. The blacksmith's name? Brokkir, The Frosthammer. So impressed was King Harz with Brokkir that he all but pleaded with the dwarf to travel with him north to Fort Blacklast where he would assume command of the fort's forge and be free to craft and enchant weapons for all of the forces stationed there. Taking one look at his empty registry of Dwarven clientele, Brokkir agreed. The north suited the dwarf well, and he quickly garnered the respect of the warriors under King Harz's command. It didn't hurt that he could outdrink the entire company, and when he sent one knight through a wall for patting him on the head in praise, the men knew he was truly one of their own. When King Harz led an expedition to vanquish a band of ice trolls wreaking havoc on passing travelers, Brokkir offered to accompany his most trusted friend. The king was touched, but asked Brokkir to remain behind to look after the fort. When several days passed without word from the expeditionary force, Brokkir feared the worst and set off alone through the tundra to learn the fate of the man who'd given him new purpose. In the midst of a blizzard two days later, a young sentry spotted a small but stalwart figure trudging through the chest-high snow carrying an unconscious man more than twice his size. Brokkir had returned with the king. The dwarf remained at his friend's side as he recovered. When King Harz finally had his full wits about him, these are the words the loyal blacksmith bestowed upon him: "We should go back for the troll heads. Sure to be fetchin' us a pretty penny."
