The Frosthammer

Brokkir

The North ThroneLegendary
DurabilityTeam ProtectionStrong CC

The frozen forge calls, and I shall answer.

28,761
HP
3,024
ATK
4,050
DEF
904
M. RES
19
Cost
3
Block
Progression
StarLevelAdvancement

6★ · Advancement 6 · Lvl. 60/60

01

Skills

Frost Armor

Manual
Max Rage
900
Initial Rage
400

Gains and a shield equal to 120% of Max HP during the effect of . The effect will disappear with the shield.

Attack RangeOwn cell only
Lvl. 2
Shield Strength +10%
Lvl. 3
Shield Strength +10%
Lvl. 4
Shield Strength +20%
Lvl. 5
Skill Cost -100, Initial Rage +400
02

Talent

Promo. 5changes highlighted

Grants and to adjacent allies. When possessing , grants and instead.

03

Gear

Server Stats
updated 21 minutes agoupdates hourly
Weapon
Astral Guardian84.05%
Immortal Warrior10.27%Goldmane1.23%
ATK
HP BonusDEF BonusHPDEF
Breastplate
Astral Guardian84.01%
Immortal Warrior10.14%Goldmane1.29%
HP
HP BonusDEF BonusDEFATK Spd.
Bangle
Tempered Will68.42%
Unshaken Will14.17%Guardian3.66%
HP BonusDEF Bonus
HPDEF BonusDEFRage Regen
Amulet
Tempered Will67.09%
Unshaken Will14.82%Guardian3.46%
HP BonusATK Spd.
DEF BonusHPDEFRage Regen
Ring
Tempered Will69.22%
Unshaken Will14.39%Guardian3.37%
HP BonusDEF Bonus
DEF BonusHPATK Spd.Rage Regen
04

Artifacts

05

Awakening

A1
Inflicts on up to 5 enemies around when the shield from the Ultimate is gone.

His hammer rings true from a frozen forge.

EnhancesFrost Armor
A2
HP +1200

Iceclad sparks dance with each strike.

A3
When the hero is inflicted with , increases received healing and shield effects by 20%.

To wield his creation is to emerge victorious.

A4
All DMG Reductions +8%

The tundra knows no greater smith.

A5
When Iceberg expires, restores 100% Max HP.

From the frost, his ultimate weapon has been delivered.

EnhancesIceberg
06

Skins

0
No data yet.
07

Aspects

0
No data yet.
08

Brothers in the Snow

"There is no dwarf alive that can craft a finer blade. But don't ever pat his head. He's… touchy." - King Harz On one of King Harz's rare ventures south, he passed through the Dwarven Mountains seeking a replacement for his broken blade -- one that could withstand the harsh wear and tear of the northern tundra. He'd heard rumors of a dwarven blacksmith possessing great talent, but who was considered somewhat of a pariah due to his affinity for enchanting -- a practice shunned by most dwarves. The blacksmith's name? Brokkir, The Frosthammer. So impressed was King Harz with Brokkir that he all but pleaded with the dwarf to travel with him north to Fort Blacklast where he would assume command of the fort's forge and be free to craft and enchant weapons for all of the forces stationed there. Taking one look at his empty registry of Dwarven clientele, Brokkir agreed. The north suited the dwarf well, and he quickly garnered the respect of the warriors under King Harz's command. It didn't hurt that he could outdrink the entire company, and when he sent one knight through a wall for patting him on the head in praise, the men knew he was truly one of their own. When King Harz led an expedition to vanquish a band of ice trolls wreaking havoc on passing travelers, Brokkir offered to accompany his most trusted friend. The king was touched, but asked Brokkir to remain behind to look after the fort. When several days passed without word from the expeditionary force, Brokkir feared the worst and set off alone through the tundra to learn the fate of the man who'd given him new purpose. In the midst of a blizzard two days later, a young sentry spotted a small but stalwart figure trudging through the chest-high snow carrying an unconscious man more than twice his size. Brokkir had returned with the king. The dwarf remained at his friend's side as he recovered. When King Harz finally had his full wits about him, these are the words the loyal blacksmith bestowed upon him: "We should go back for the troll heads. Sure to be fetchin' us a pretty penny."