Dream Giver

Dassomi

The Chaos DominionThe Esoteria OrderLegendary
AoE HealDefensive DispelAlly Buff

My dreams of salvation will soothe your soul.

12,020
HP
4,649
ATK
835
DEF
2,289
M. RES
18
Cost
1
Block
Progression
StarLevelAdvancement

6★ · Advancement 6 · Lvl. 60/60

01

Skills

Vitality Incense

Auto
Max Rage
600
Initial Rage
400
Duration
18s

The hero can heal 2 more allied unit(s), granting them and increasing their DEF by 30%. This effect lasts for 18 sec.

Attack Range11 → 17 cellsBasePromotion 2
Lvl. 2
Effect Duration +6 sec
Lvl. 3
Skill Cost -100, Initial Rage +100
Lvl. 4
DEF Increase +10%
Lvl. 5
Skill Cost -100, Initial Rage +100
02

Talent

Promo. 2
Promo. 5description extended

Basic ATK has a(n) 30% chance to grant instead. Starting from the 6th Incense granted, or will apply 20% to allies.

03

Gear

04

Artifacts

05

Awakening

A1
Increases the chance of Basic ATK granting to 50%.

The scent of incense lingers strong and heavy.

A2
ATK +300

Sleep is the kindest doctor and I am her messenger.

A3
After Permeating Incense is fully stacked, all Basic ATKs will grant instead.

Follow her to the healing light of the world of dreams.

EnhancesPermeating Incense
A4
Healing Effect +12

The Witch of Dreams guides the healing path, but to where?

A5
When casting Vitality Incense, the Cooldown of Guardian Fume immediately ends. During the effect of Vitality Incense, reduces the Cooldown of Guardian Fume to 10 sec.

Realize life is just a dream and death is just sleep.

EnhancesVitality Incense
06

Skins

0
No data yet.
07

Aspects

0
No data yet.
08

Dream Giver

Meditating under the starlit desert sky, Dassomi sits between the worlds of reality and dreams, gifted with the rare knowledge of esoteric healing powers. To Dassomi, dreams are gifts from the spiritual realm through which blessings can be bestowed on the dreamer. While it is easy to dismiss this as mere Scalekin superstition, Dassomi is evidence of the true power of dreams, for they healed him of a devastating injury that left him crippled. As a young Scalekin of 20, Dassomi was hunting for desert elk when a great serpent burst from the sand and sent him hurtling into the air, snapping his spine agonizingly when he hit the ground. As is customary among Scalekin, he did not want to be a burden to his community and asked to be brought into the desert to die alone. He lay next to an oasis in anguish one night as he drifted between life and death. Oddly enough, the strange scent of rosy incense filled his nostrils and ushered him to sleep where he encountered the powers of the dream world. His dream was so vivid that he was certain he was awake, and saw a beautiful woman whose face changed in strange patterns. At times she was a Scalekin, at others an Elf or an Orc. Mesmerized, she told him she was the Witch of Dreams and could help him walk again. He was certain this could not be, but after she insisted that he try, his feet moved, he began to walk, and finally run. She told him this was possible through the hidden power of dreams, and that he'd be able to run in his waking state if only he could channel them. Dassomi was skeptical but desperate enough to try anything. When he awoke, he realized he could feel a desert rat gnawing his toe, believing him dead. He remembered the strange woman's words, got to his feet, and walked back to his home filled with surreal joy. Greeted as a miracle worker by his people, he now works to facilitate mystical dreaming through his blend of incense so that others may heal. Using his unique methods of inducing a magical sleep through his somnolescent incense, he is perhaps the most powerful healer of the Scalekin and dreams of using this ancient wisdom to heal the afflicted. Naturally, he is drawn to violent conflicts for he wishes to experiment with his healing magic wherever possible. While Dassomi is kind and peaceful, others have concerns about the true intentions of the Witch of Dreams, for she is a mysterious figure. What motives does she possess for spreading the secrets of the dreamworld?