The Soul Soother
Carnelian
Healing is the essence of a battle!
- 10,686
- HP
- 4,731
- ATK
- 854
- DEF
- 2,136
- M. RES
- 18
- Cost
- 1
- Block
6★ · Advancement 6 · Lvl. 60/60
Skills
5Soul Infusion
Manual- Max Rage
- 900
- Initial Rage
- 600
Grants to all allies with HP below 50% in range, and grants and to all allies in range.
- Lvl. 2
- HP Threshold +10%
- Lvl. 3
- P. DMG Reduction Effect Duration +5 sec, M. DMG Reduction Effect Duration +5 sec
- Lvl. 4
- HP Threshold +10%
- Lvl. 5
- Skill Cost -100
Talent
After the hero's healing waves reach an ally without 7 time(s), grants to them.
Gear
- 2 Set: Healing Effect +30, Rage Regen +10%
- 2 Set: ATK Spd. +75
- 2 Set: ATK +25%, ATK Spd. +30
- 3 Set: Healing Effect +25. When deployed, the hero and 1 random ally in range gain 10% ATK.
- 3 Set: Healing Effect +30. Increases the ATK of the hero and the ally with the highest ATK in range by 12%.
- 3 Set: When on the field, all allies deal 4% increased DMG. Does not stack.
- 3 Set: Max HP +10%, Healing Effect +20
- 3 Set: Healing Effect +30. Increases the ATK of the hero and the ally with the highest ATK in range by 12%.
- 3 Set: Healing Effect +25. When deployed, the hero and 1 random ally in range gain 10% ATK.
- 3 Set: Rage Regen (Auto) +3
Приоритет в СА и ВЯ Для повышения урн команды можно одеть веру в победу
Artifacts
Awakening
This strength is what I sought.
EnhancesSoul InfusionKilling is easy. Healing takes true power.
My conquest has only just begun.
EnhancesSingle-Target HealJust a little more, and I'll be unstoppable.
We can take on the world, Commander.
Skins
0Aspects
0The Soul Soother
"It's not the Orc warriors that scare me the most. It's the healers you've got to watch out for." - Wisdom from a mercenary captain Carnelian was a warrior long before she became a healer. Like many Orc soldiers, she dedicated years of her life to studying and mastering the art of war. She was immensely talented, capable of cutting down half a dozen enemies in one fell swoop. But it wasn't enough. Too many times battles would end with only Carnelian and a handful of elite warriors left standing. The battle was won, but only narrowly. Though Orcish leaders deemed such losses acceptable, Carnelian grew troubled. Could a single warrior turn the tide of a battle and lower the loss of lives? She sought an answer. Carnelian set aside her sword and shield. She turned instead to study the ancient ways of Orc warmongering. The songs and legends of past soldiers led her down a new path. She discovered that long ago, Orcish healers had developed an arcane technique for empowering their soldiers by strengthening their very souls. This was the answer Carnelian sought. By recreating techniques long thought forgotten, Carnelian was able to imbue stones with Orcish magic. The power channeled through the stones could resonate with mind and body alike. But could the power win a battle? Carnelian only had one way of finding out. Carnelian chose to return to the battlefield not as a warrior, but as a healer. The Orcish leaders that once respected her mocked Carnelian when they saw her choice of weapon. They thought their elite warrior had forgotten her way. But their skepticism was brief. As their enemies charged forward, Carnelian channeled her newfound might into empowering her allies. A lurid red glow lit up their bodies as magic fortified them against the oncoming onslaught. The battle was hard fought, but Carnelian led her soldiers to victory. Wounds that would have ordinarily been fatal were softened by Carnelian's magic. The Orcish leaders were shocked by how few lives were lost. But Carnelian was not satisfied. Gazing into the flickering red magic that emanated from her hands, she imagined the great triumphs that she could achieve through this ancient power.
