Brassheart Bruiser
Borut
A clean strike and a cold pint—Now that's a good day.
- 16,672
- HP
- 3,654
- ATK
- 1,299
- DEF
- 323
- M. RES
- 14
- Cost
- 2
- Block
6★ · Advancement 6 · Lvl. 60/60
Skills
4Fist Crack
Auto- Max Rage
- 180
Auto-cast. The next attack deals 175% DMG and knocks back the target with 3x Strength.
- Lvl. 2
- DMG +10%
- Lvl. 3
- DMG +15%
- Lvl. 4
- Knockback Strength +1x
- Lvl. 5
- Skill Cost -20
Talent
When Borut attacks, there is a(n) 10% chance to knock back the target. Triggering this effect restores 5% of his Max HP.
Gear
Artifacts
Deals 30% extra DMG to targets inflicted with Bleed.
Increases Crit. DMG by 30%. When HP is below 50%, the increase is doubled.
Dealing DMG has a 40% chance to summon 1 Shadow Guard with 150% of the hero's attributes to attack enemies for 10 sec. Trigger Interval: 20 sec.
For every 10 instance(s) of M. DMG dealt, summons Selene's shadow to strike up to 3 enemies, dealing 130% DMG. Trigger Interval: 8 sec.
Awakening
If it breaks easy, lad, it's never worth much.
Sturdier steel, sturdier spine, I always say.
Aye, tempered right, and ready for war!
Hah! That's dwarven work—harder, heavier, built to last.
Now there's a proper set of hands, perfect fer clobberin'!
Skins
0Aspects
0With Fists of Metal
"Did ye see his hands?! How does he wipe his bloody- No, I don't want to know." -Wally, Blacksmith For a Dwarf, there could be nothing more valuable than the use of one's hands. A self-sufficient people, Dwarves pride themselves on their crafting abilities and wartime prowess. Whether for creation or destruction, even the lowliest of Dwarves by their own standards wields a hammer with expert precision compared to any other race. When Borut the Brassheart Bruiser lost his hands in a battle against the Vampires, many thought he would seek an honorable end to his life. He'd fought for three days and nights in the Sanguis Mountains as part of a campaign to keep his nocturnal foes from advancing East on his homeland. After being cut off from his platoon he was immediately surrounded, yet saved from execution by a Vampiric captain that admired the Dwarf's defiant spirit. The captain was ordered to remove Borut's hands, and did so with a remorseful look. Borut stumbled back to his platoon while rapidly losing blood, his comrades able to cauterize his wounds and carry him from the battlefield. Upon returning home, he was overcome with self-pity. He gathered his strength only to prepare for a foray into the wilderness to die in battle at the hands of a beast deemed worthy enough, as was the custom of his clan when one was unable to perform their duties. At the edge of his city, Borut's fierce-tempered apprentice, Dagna, stopped him dead in his tracks, claiming she'd uncovered the path to the lost Dwarven city of Mechapolis, a place renowned for its otherworldly forging techniques. She convinced Borut to travel with her to the lost city where she was able to craft him mechanical hands with unprecedented power. Today he seeks to share the secrets of Mechapolis with his people, and is forever indebted to his loyal apprentice.
