The Roaring Javelin
Apsan
When others falter, I shall lead the charge.
- 17,764
- HP
- 4,683
- ATK
- 2,991
- DEF
- 802
- M. RES
- 18
- Cost
- 2
- Block
6★ · Advancement 6 · Lvl. 60/60
Skills
4Deadly Assault
Manual- Max Rage
- 400
Penetrates 3 enemy target(s) and deals 500% DMG to them. Airborne units take 700% DMG instead.
- Lvl. 2
- DMG Multiplier +50%
- Lvl. 3
- DMG Dealt to Airborne Units +50%
- Lvl. 4
- DMG Multiplier +50%
- Lvl. 5
- Skill Cost -50
Talent
For every 2 Basic ATK landed, triggers Piercing Javelin that penetrates 2 enemy target(s), dealing 100% DMG. Airborne units take 150% DMG instead.
Gear
- 3 Set: Upon landing a Crit. Hit with Basic ATK, increases the hero's DMG by 10% for 8 sec, stacking up to 5 times.
- 3 Set: Each time an Ultimate is cast, permanently increases DMG by 10%, stacking up to 5 times.
- 3 Set: Upon casting the Ultimate, increases DMG by 35% and Crit. DMG by 50%, lasting for 20 sec.
Artifacts
Extends the duration of Glory Recalled by 15 sec. While Glory Recalled is active, increases DMG by 25%.
Deals 30% extra DMG to targets inflicted with Bleed.
Increases Crit. DMG by 30%. When HP is below 50%, the increase is doubled.
Dealing DMG has a 40% chance to summon 1 Shadow Guard with 150% of the hero's attributes to attack enemies for 10 sec. Trigger Interval: 20 sec.
Extends the duration of Glory Recalled by 15 sec. While Glory Recalled is active, increases DMG by 25%.
Increases DMG by 11% if the hero takes no DMG for 4 sec, up to 3 stacks. Removes 1 stack each time the hero takes DMG.
Deals increased DMG to enemies more than 1 tile away from the hero. For each additional tile beyond the first, DMG increases by 8%.
Awakening
His kind rides through a maelstrom of stampeding fury.
EnhancesGlory RecalledThe spirit of the Centaur will not be broken.
The great plains call to this ancient race.
Against all odds, the Centaur rides.
Let evil flee before his might, or crumple beneath his hooves.
EnhancesBattle SpiritSkins
0Aspects
0The Roaring Javelin
"That is not thunder, little one. That is the sound of the one who will save us." - Centaur mother of the Denso Prairie Once a wild, illustrious region inhabited by Tya's Centaurs, the heavily raided Denso Prairie is now as parched for optimism as its shrubs are for fresh water. But as sure as the rains eventually come with the sounds of thunder, hope shall return in the form of Apsan, the Roaring Javelin. The Centaurs of Tya are an incredibly proud race, famous for their strength and bound to a rigid culture that often renders them willfully ignorant of the wider world. This has made them vulnerable to exploitation from slavers, raiders, and colonizers. Apsan is one of the most renowned Centaurs still drawing breath, and though he would never openly draw attention to his past, the collage of tattoos adorning his body tell a mosaic tale of a life sculpted through adversity and hardship. As a whole, the stoic Centaur's markings depict a story of lost nobility, shame, and revenge. The oldest indicates that he was the son of a great chieftain, while one nearby implies that he was captured or sold into slavery in brutal fashion. A third marking, a homecoming tattoo, implies that he fought himself free and returned home. His most important etching, however, is one of defiance. During Apsan's time in captivity, his homeland was taken over by violent foreign missionaries, intent on bending the will of the Centaurs, conforming them to the new ways of the world while exploiting their raw power. Upon discovering his kin in such a subservient state, Apsan made it his life's mission to restore his kind to their former unbridled glory, that they might roam the Denso Prairie in peace once more. But peace rarely comes without bloodshed. Working alone at first, Apsan began conducting guerilla raids with his mighty Javelin, freeing the other Centaurs one by one until he'd amassed a following whose stampeding force could be heard for leagues in any direction. Now a paragon of liberation, he's space left upon his muscled frame for one final tattoo -- that which depicts freedom. Listen closely for his thunderous hooves, and be sure to stay on the smart end of his javelin.
