The Frostfallen Crown
Aedrin
Free your mind from the shackles of mercy.
- 24,674
- HP
- 4,426
- ATK
- 2,991
- DEF
- 579
- M. RES
- 20
- Cost
- 2
- Block
6★ · Advancement 6 · Lvl. 60/60
Skills
4Cold Lament
Manual- Max Rage
- 800
- Initial Rage
- 600
- Duration
- 25s
When cast, immediately inflicts on up to 8 enemy target(s) in range. During the Ultimate, each enhanced Basic ATK grants him a shield equal to 30% of his Max HP, stacking up to 100% of his Max HP. When the Ultimate ends, consumes all shields on himself to deal 300% AoE DMG to up to 8 enemy target(s) in range, plus additional AoE DMG equal to the total Shield Strength consumed.
- Lvl. 2
- Effect Duration +5 sec
- Lvl. 3
- Skill Cost -100
- Lvl. 4
- Effect Duration +5 sec
- Lvl. 5
- Skill Cost -100
Talent
DMG scales off of HP. When his HP is above 30%, incoming DMG is deducted from HP before shield. While shielded, he takes 20% less DMG, and every 4th Basic ATK is enhanced, dealing 300% extra DMG. During his Ultimate, the number of Basic ATKs required to trigger this enhancement is reduced by 2. Whenever he deals DMG, he also deals extra DMG equal to 30% of his current Shield Strength.
Gear
- 2 Set: HP +30%, DEF +15%
- 2 Set: Crit. DMG +40%, ATK +10%
- 2 Set: HP +30%. Each time the hero uses a Basic ATK to deal DMG to an enemy, deals extra True DMG 1 time equal to 4% of the hero's Max HP.
- 3 Set: When the hero gains a shield or receives healing, increases Max HP by 1% and DMG by 4%, stacking up to 10 times.
- 3 Set: Each time an Ultimate is cast, permanently increases DMG by 10%, stacking up to 5 times.
- 3 Set: Basic ATK DMG +40%
- 3 Set: Upon landing a Crit. Hit with Basic ATK, increases the hero's DMG by 10% for 8 sec, stacking up to 5 times.
- 3 Set: Each time an Ultimate is cast, permanently increases DMG by 10%, stacking up to 5 times.
- 3 Set: Basic ATK DMG +40%
Герой наносит урон от ОЗ
Artifacts
Increases Max HP by 15% and DMG by 15%. Enhanced ATK triggers even when the hero is not shielded.
When deployed, increases Block by 1. Each time the hero deals DMG to 1 target, restores HP equal to 1.2% of Max HP. This effect can only be triggered on up to 3 targets.
Increases Max HP by 7% every 10 sec on the field, up to 3 stacks. At max stacks, increases DMG by 12%.
Increases Max HP by 15% and DMG by 15%. Enhanced ATK triggers even when the hero is not shielded.
Increases Max HP by 7% every 10 sec on the field, up to 3 stacks. At max stacks, increases DMG by 12%.
When shielded, increases DMG by 35%. This effect lasts for 6 sec after the shield vanishes.
Awakening
My blade hums, though I gave it no breath...
EnhancesCold LamentThe cold no longer numbs—it sharpens.
No shields will hold, nor wounds close...
EnhancesCold LamentI bring silence to the living, peace to the dead.
I am become the cold that ends all things.
EnhancesFrozen BloodlineSkins
0Aspects
0A Cold Without End
"Brother of mine... what have you become?" -Ingrid They say his blood froze before it ever touched the snow. That upon the Northern pass, where the winds carve mountains into graveyards, he made his final stand. He's making one, still. Aedrin was the firstborn of Emperor Birgir, heir to the vast Mosune Empire and the pride of its legions. Where his younger sister Ingrid embodied vision, charisma, and cunning, Aedrin bore the solemn mantle of duty, wielding sword and banner as one. He was to be the Empire's shield, while she its rising sun. Their bond was deep, forged in blood and ambition, yet beneath it lay the unspoken rivalry of siblings destined for greatness. To the Mosune, Aedrin was more than an heir. He was inevitability, the very future of their dominion. But as the years passed, Ingrid's voice grew stronger in their father's ear. When Aedrin was ordered to lead a desperate stand against the Yalnor at a great Northern pass, whispers stirred through the court. Had Ingrid steered his fate? Did she mean for her brother to fall, clearing her path to the throne? None dared speak such treason aloud. Regardless, Aedrin resolved not only to survive this doomed ordeal, but to claim more glory than any man to ever wield a sword. In the frozen north, he fought like an animal uncaged. Yalnor corpses piled high around him until his enemies had to climb a mound of their own dead to reach him. The blood he spilled froze beneath his boots, spreading outward in a crimson sheet with Aedrin at its center, the last bulwark of Mosune might. But they were too many. When night fell, the heir to the Mosune Empire lay still on the red snow, drifting between worlds as he fought inwardly against the finality of death. It was then that Malvira, the Keeper of the Dead, arrived to guide his soul into the Styx. Yet his defiance moved her. Where lesser men would have welcomed the warmth of sleep eternal, this one would not go quietly into the mist. Instead of ferrying him across, she bound him to the Nether God's service, sealing his flesh with rime and encasing his heart in ice. Aedrin rose once more—not as a royal heir, but as the Grim Winter. An envoy of death in the North. To the world, Aedrin is long dead, his name erased from history. To Ingrid, he is a brother lost, his memory buried beneath her blazing ascent. Yet Aedrin remembers the frozen pass. He remembers her spidery voice in their father's ear, the fateful command that sent him north to die. And though frost binds his soul, a shard of his former life endures. Burning cold, unforgotten. For one day, winter will march South. When it does, the fate of the Mosune will tremble in its wake.
