The Mad Diviner

Hex

The Infernal BlastThe Star PiercersLegendary
Single-Target M. ATKDurabilityStrong CCAnti-Air

Madness is like momentum. Just takes a little push...

11,387
HP
3,897
ATK
871
DEF
904
M. RES
12
Cost
1
Block
Progression
StarLevelAdvancement

6★ · Advancement 6 · Lvl. 60/60

01

Skills

Mad Truth

Manual
Max Rage
900
Initial Rage
700
Duration
35s

When triggered, increases DMG by 140% and ATK Spd. by 100, reduces ATK Interval by 50%, and replaces all cards with . This effect lasts for 35 sec.

Attack Range9 → 11 cellsBasePromotion 2
Lvl. 2
DMG Increase +20%
Lvl. 3
DMG Increase +20%
Lvl. 4
Effect Duration +5 sec
Lvl. 5
Skill Cost -100
02

Talent

Promo. 2
Promo. 5description extended

Gains 1 with each ATK. When having 4 cards, the hero has a chance to randomly obtain 1 card from the following: , , and . Deals extra DMG to airborne units.

03

Gear

Server Stats
updated 18 minutes agoupdates hourly
Weapon
Wicked Vengeance82.75%
Warlord13.28%Annihilating Might1.46%
ATK
ATK BonusCrit. RateATK Spd.Crit. DMG
Breastplate
Wicked Vengeance81.97%
Warlord13.81%Annihilating Might1.51%
HP
ATK BonusCrit. DMGCrit. RateATK Spd.
Bangle
Soulbound Arcana39.92%
Cataclysm25.23%Ageless Wrath15.36%
ATK BonusCrit. DMG
Crit. RateATK Spd.Crit. DMGATK
Amulet
Soulbound Arcana39.68%
Cataclysm25.75%Ageless Wrath15.17%
ATK BonusATK Spd.
Crit. RateCrit. DMGATK Spd.ATK
Ring
Soulbound Arcana38.53%
Cataclysm28.73%Ageless Wrath14.32%
ATK BonusCrit. DMG
Crit. RateATK Spd.Crit. DMGATK
Exclusive gear

During the Ultimate, increases Penetration by 5%.

04

Artifacts

05

Awakening

A1
During the effect of Mad Truth, there is a chance to draw .

Order lies buried in layers of chaos.

EnhancesMad Truth
A2
ATK +300

If life is a joke, one must laugh while they can.

A3
During the effect of Mad Truth, performing Basic ATK against targets inflicted with extends the duration of Mad Truth by 1 sec, up to a maximum increase of 30 sec.

To turn one's pain into a circus is no small feat.

EnhancesMad Truth
A4
Penetration +5%

The wicked aren't born—they're created.

A5
Each draw returns 1 and increases each DMG Multiplier by and by 30%.

The cards have been dealt. Vengeance this way comes.

06

Skins

Jack of Foul Trades

DEF+12ATK Bonus+0.75%

Obtained from the Jack of Foul Trades limited bundle. Time-limited offer in Skin Shop.

In a gritty, parallel universe, Hex was raised in the cutthroat world of gunslingers and gamblers, where survival meant mastering the art of deception and the quick draw. As the Jack of Foul Trades, Hex is a charming rogue with a deadly edge, his silver tongue as quick and cutting as the revolver on his hip. At the tables, he deals with unnerving precision, one card always up his sleeve. Behind his disarming smile lurks a mind teetering on madness. Hex loves a good wager, and while he'll gladly take your money, he prefers when the stakes are life and death. Sit across from him at your own peril, just be ready to ante up. When the cards are down and the smoke fills the saloon, Hex's enemies discover all too late that the Jack of Foul Trades isn't just playing the game–he's rewriting the rules.

Mad Clown

DEF+12ATK Bonus+0.75%

Available from the time-limited event bundle.

As the grand finale of the Eternal Carnival, Hex glides from the stage to the audience, balancing on his ball with one foot. He selects a few lucky individuals from the crowd and hands them his carnival masks. When the cold mask is fastened onto a face trembling with excitement, its freezing touch pierces their soul instantly. It materializes the wearer's deepest fears: the suffocation of drowning, the agony of a knife slash, or the stench of rotting candy—all blossom into the most vivid nightmares within their senses. Yet, the wearer's screams of terror are warped into laughter by the mask. The onlookers, lured by curiosity, can only envy the one chosen by the greatest clown.

07

Aspects

0
No data yet.
08

The Mad Diviner

"What's life without the spice of madness?" -Hex With his parents victims of the Nordshire Cemetery plague, Hex, known today as the Mad Diviner, was left to fend for himself before he was discovered by a troupe of actors and acrobats. Hex quickly fell in love with the atmosphere of the troupe, with each member possessing one dazzling skillset or another. They in turn adored his eager mind and willingness to assist… so much so that he was adopted by two members--a trick shot archer and his wife, a tarot reader. The couple took note of Hex's sharp acumen and trained him in their respected crafts. He would perform daily as the archer's assistant, and in the evenings his adoptive mother taught him the mystical intricacies of tarot. During one reading, she foresaw great sorrow in the boy's future and urged him to always seek peace, no matter what befell him. Of course, evil finds a way of rearing its ugly head. After a Duke of the Mosune Empire witnessed one of the troupe's performances with his men, he demanded an evening alone with the tarot reader. The couple adamantly refused, and were slain in a melee with the Duke's drunken guards, the Duke himself landing the killing blows. Grief-stricken, the members of the troupe disbanded, and the boy they'd helped raise was devastated…but he did not forget. Maddened with gloom, his sorrow was eventually replaced by an ember of rage which promptly fanned into an inferno. For years he honed the crafts of his adoptive parents in solitude, obsessing over the mystical powers of tarot while using its magic to enhance his skills in archery, forgetting his mother's cautionary reading entirely. When the time was right, Hex infiltrated the personal quarters of the murderous Duke, pulling him from his bed and tying him to a post. Though he quivered and begged for his life, Hex merely smiled and laid out a deck of cards. First, he drew The Emperor, representing the powerful Duke. Next, The Lovers--the beautiful couple he'd slaughtered. Judgement was next, depicting the very situation the Duke now found himself in. The room went silent as Hex drew The Hanged Man before silently stringing the Duke up by the neck. As he struggled and kicked, the final card was pulled: Death. Hex, the Mad Diviner filled the strangling Duke with arrows, laughing maniacally before escaping to see what other thrills the world might offer.